If you missed yesterday’s post, I’m sharing photos of the Disney Dream from the ship tour I took a few weeks ago. Yesterday, I gave a general overview of the ship.
Today, t’s time to talk about the littles. The children’s programs aboard the Disney Dream are just spectacular. You can sign your children up for the youth clubs and activities in the terminal before boarding the ship, or you can wait until you’re onboard and get them enrolled at Disney’s Oceaneer Lab or Oceaneer Club.
Just inside the entrance, after checking your children in with a youth counselor, you will find these really fun washing stations. They’re like a car wash for your hands! Disney Cruise Line is on top of cleanliness. I was very impressed with this during our short tour. These stations make sure nobody’s kiddos are bringing in funky germs to share.
Disney’s Oceaneer Lab is a play area focused on exploration and adventure. There are movie screens. There are computers. Kids can play games, perform scientific experiments, make crafts, and much more! I captured photos of the Sound Studio, Media Room, light-up dance floor, Craft Room, Animator’s Studio, and The Wheelhouse. If you have a techno-geek child like mine, this is where they’ll want to be.
Disney’s Oceaneer Club is for imaginative, immersive play. There are four themed spaces inside. The Explorer Pod, a submarine found in Finding Nemo, houses a virtual play area. There are several computers where kids can play games individually or together. Pixie Hollow is inspired by the Tinkerbell movies. Children can play dress up, sit for storytelling, or enjoy craft time in this area. The Monsters Academy area has a Monsters Inc. play structure where kids can burn energy. There are also computers with interactive games. Andy’s Room brings Toy Story to life. Kids can climb, play, and really feel like they are one of the toys.
There are also special activities held in each of these kids’ clubs throughout your voyage. The hours of operation are 9:00am to midnight, and kids are welcome to eat lunch and dinner while they are in the clubs. If you want to enjoy an evening at one of the Dream’s adults-only restaurants, your littles will be well taken care of.
Who gets to go? I’m glad you asked. Kids ages 3 to 12 are welcome at Disney’s Oceaneer Lab and Club. All of Disney Cruise Line’s children’s programs have a slight age overlap. The It’s a Small World Nursery (which I’ll talk about in a minute) is for children aged 3 months to 3 years. The kids’ clubs are for children ages 3 to 12. There is a tween club for children 11 to 14, and the teen areas are for those not-quite-kids/not-quite-adults ages 14 to 17 to hang out. Disney knows that children don’t all develop at the same rate. Your 11-year-old may be mature for his/her age and be more comfortable in the tween club, where mine might want to play with the younger kids. I love that Disney thought this through so well.
The last few photos are of the It’s a Small World Nursery. Its hours of operation are 9:00am to 11:00pm. This is the only one of the Dream’s children’s programs that will cost you extra. Babysitting services are available here for children ages 3 months to 3 years old for $9 an hour for the first child, $8 an hour for each additional child in the same family. You can schedule 10 hours’ worth of time beginning 75 days before your cruise. You are not limited to 10 hours. You can schedule more time once you arrive. The ratio of counselors to children is 1 to 4 for children 3 months to 12 months old. For toddlers, the ratio is 1 to 6. (Fun fact, though, Disney only books a certain number of children in each age group for every sailing. Over-crowding shouldn’t be an issue.)
The only problem you may have is when the counselors have to push you out the door because you want to stay and play with the kids! 😉